
I'm Greg Foster, a Technical Animator and Character Rigger with nearly eight years of experience across the games and VFX industries. I've worked on AAA titles including Spider-Man and Call of Duty, specialising in character rigging, facial animation, and building efficient animation pipelines. I enjoy solving technical challenges that bridge art and technology, and in my spare time I create personal animation projects and explore new tools and workflows to continually expand my skillset.
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Software
Maya
Houdini
unreal engine
Languages
Python
MEL
Maya API (openMaya)
VEX and Hscript
Tools and Pipeline
USD
Git
Perforce
and a lot of linear algebra